

To summarize, an animator controller is a state machine that allows us to fire specific animations when a specific event occurs. I recommend referring to this blog post from last year if you do not know what an animator controller is. We will cover Harmony Essentials, Advanced, and Premium workflows. In this post, we’ll look at how we can import our animations from Toon Boom Harmony and use them with an animator controller in Unity.

While that workflow is relatively simple for getting a sprite into Unity and playing a looping animation, it is not so simple for controlling your sprite’s animations. In my last Toon Boom Harmony blog post, I discussed how you could import Harmony sprites into your Unity project using Harmony’s middleware toolkit.
